Oct 2025 — Auto Clips generates clips and short form content from livestreams using LLMs. As Lead Designer, I was responsible for the end-to-end design and ensuring focus on solving customer problems. Being a nascent AI product, I created frameworks for upholding a high bar for content quality and customer trust. See announcement.

Oct 2025 — Auto Clips generates clips and short form content from livestreams using LLMs. As Lead Designer, I was responsible for the end-to-end design and ensuring focus on solving customer problems. Being a nascent AI product, I created frameworks for upholding a high bar for content quality and customer trust. See announcement.

Oct 2025 — Auto Clips generates clips and short form content from livestreams using LLMs. As Lead Designer, I was responsible for the end-to-end design and ensuring focus on solving customer problems. Being a nascent AI product, I created frameworks for upholding a high bar for content quality and customer trust. See announcement.

Nov 2024 — A brand new engagement and monetization feature that empowers the community to build spectacles on stream (currently in beta). As UX Manager, I built the vision & design strategy, played support for my designers and drove initiatives across functions. See announcement.

Nov 2024 — A brand new engagement and monetization feature that empowers the community to build spectacles on stream (currently in beta). As UX Manager, I built the vision & design strategy, played support for my designers and drove initiatives across functions. See announcement.

Nov 2024 — A brand new engagement and monetization feature that empowers the community to build spectacles on stream (currently in beta). As UX Manager, I built the vision & design strategy, played support for my designers and drove initiatives across functions. See announcement.

Apr 2024 — As UX Manager, I built the vision proposal, rallied executive alignment, supported my team to bring the Feed from 0-1, including a prototype exhibition at Twitch HQ. This was the largest rebuild of the home experience for the Twitch Mobile App that utilizes machine learning algorithms to power content personalization. See announcement.

Apr 2024 — As UX Manager, I built the vision proposal, rallied executive alignment, supported my team to bring the Feed from 0-1, including a prototype exhibition at Twitch HQ. This was the largest rebuild of the home experience for the Twitch Mobile App that utilizes machine learning algorithms to power content personalization. See announcement.

Apr 2024 — As UX Manager, I built the vision proposal, rallied executive alignment, supported my team to bring the Feed from 0-1, including a prototype exhibition at Twitch HQ. This was the largest rebuild of the home experience for the Twitch Mobile App that utilizes machine learning algorithms to power content personalization. See announcement.

Oct 2023 — Stories is the best way for viewers to catch up with their fav creators. As UX Manager, I supported designers across orgs and drove an accelerated timeline initiative to launch the product to market. See announcement.

Oct 2023 — Stories is the best way for viewers to catch up with their fav creators. As UX Manager, I supported designers across orgs and drove an accelerated timeline initiative to launch the product to market. See announcement.

Oct 2023 — Stories is the best way for viewers to catch up with their fav creators. As UX Manager, I supported designers across orgs and drove an accelerated timeline initiative to launch the product to market. See announcement.

2021 - 2022 — As a Design Mentor, I coached new and experienced designers on various topics ranging from design thinking, creativity in corporate, managing conflict and more. See profile.

2021 - 2022 — As a Design Mentor, I coached new and experienced designers on various topics ranging from design thinking, creativity in corporate, managing conflict and more. See profile.

2021 - 2022 — As a Design Mentor, I coached new and experienced designers on various topics ranging from design thinking, creativity in corporate, managing conflict and more. See profile.

Twitch: Frictionless Payments and Payouts

2020 - 2022 — As a Sr. UX Designer, I led design end-to-end on our money lifecycle. This included designing a unified Checkout that powers all of Twitch purchases today, a net-new payout dashboard, Subscription & Membership experiences that scale across Twitch's international user base and much more.

Twitch: Frictionless Payments and Payouts

2020 - 2022 — As a Sr. UX Designer, I led design end-to-end on our money lifecycle. This included designing a unified Checkout that powers all of Twitch purchases today, a net-new payout dashboard, Subscription & Membership experiences that scale across Twitch's international user base and much more.

Twitch: Frictionless Payments and Payouts

2020 - 2022 — As a Sr. UX Designer, I led design end-to-end on our money lifecycle. This included designing a unified Checkout that powers all of Twitch purchases today, a net-new payout dashboard, Subscription & Membership experiences that scale across Twitch's international user base and much more.

Twitch: Subscriptions & multi-sided marketplaces

2018 - 2020 — As a UX Designer, I led design from 0-1 for many key business areas of Twitch's Monetization org such as Subscriptions, Gifted Subscriptions, Turbo, Wallet, Gift Cards, Payments and across viewers, creators and vendors.

Oct 2025 — Auto Clips generates clips and short form content from livestreams using LLMs. As Lead Designer, I was responsible for the end-to-end design and ensuring focus on solving customer problems. Being a nascent AI product, I created frameworks for upholding a high bar for content quality and customer trust. See announcement.

Twitch: Subscriptions & multi-sided marketplaces

2018 - 2020 — As a UX Designer, I led design from 0-1 for many key business areas of Twitch's Monetization org such as Subscriptions, Gifted Subscriptions, Turbo, Wallet, Gift Cards, Payments and across viewers, creators and vendors.